Top Down Dodge Demo
A downloadable game for Windows
Gameplay
Survive as long as you can by avoiding the center and dodging the incoming walls! Get touched by a wall and it will start pulling you toward the center. You'll have to break out of any walls you get stuck in to stay alive! The amount of walls spawning increases the longer you survive! Good luck!
Controls
Move - WASD
Break Out - Spacebar (1, 5, and 10 times for green, yellow, and red walls, respectively)
About the Game
I created this demo as a way to help myself get familiar with Unreal Engine. Before this, I had primarily been using Unity to develop my personal projects. I wanted a small and simple project to help me learn the basics of Unreal before diving into anything more complex.
The game idea itself was inspired by Super Hexagon. I really enjoy Super Hexagon and figured that the core concept of "don't touch the walls that are coming at you" was simple enough to serve my purpose of learning some of the in's and out's of a new game engine. I took that core concept and tried to add my own personal twist on it. Not because I find anything wrong with the design of Super Hexagon, but simply because I feel more inspired to work on projects that aren't just pure clones of someone else's work.
Similar to Super Hexagon, this demo has set patterns that walls will spawn in while playing. Currently, none of these patterns are too complex or interesting, simply spawning 1-3 walls in a few different formations, but I built this demo so that I could easily add more patterns in the future if I decided to expand on this project. Each time a pattern is spawned, the strength of each wall in the pattern is determined randomly. Patterns will spawn in different "lanes" that are defined by the sides of the death zone in the center. The death zone begins as a triangle, so there are 3 potential lanes that the patterns can spawn in, and after spawning, all walls in the pattern will begin moving toward the center while shrinking, until they reach the death zone and are removed. Every 30 seconds of survival, all walls that are on screen will be cleared and the center will change shape, becoming a new polygon with one more side than the previous, adding one more lane for patterns to spawn in.
Status | Prototype |
Platforms | Windows |
Author | Eric Smith |
Genre | Action |
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